Friday, 6 March 2026

Necromunda ratling and gun-servitor

 

Last year I got a couple miniatures of the monthy from GW whom I've turned into a ratling sharpsooter and a gun servitor of Necromund a/40k
The ratling model was pretty great on its own, so I just added a headshot Nurgle zombie to its base



The servitor on the other side came with a weird sministubber that I replaced with a scout heavy bolter, far more effective at blasting those enemy gangers to bits


Since the servitor hasn't got yet rules for 1at edition here's my take:

Gun Servitor
Gun servitors can be recruited as a normal hired gun for a starting price of 70 credits, their upkeep however is pretty low, with 5 credits after every session to cover the maintenance and repair costs.

M    WS    BS    S    T    W    I    A    LD
4      2       4     3     3     1    2     1     5

Weapons and armour: The servitor comes with integrated mesh armour, a knife (pincers) and must be equipped with a single heavy weapon bought from the trading post. Once equipped none of its weapons and armour can be taken off or traded, as they are bolted on the servitor's frame. The servitor can only be given equipment items, no new weapons or armour.

Automata: The servitor is inmune to pinning, cannot run, and passes automatically all Ld tests it has to take during the game. In addition to that servitors do not gain experience (they're lobotomized after all). 

Programmed behavior: before the game you must choose one of the following programs for the servitor to follow during the battle, they can be changed by the gang's leader by standing within 15cm of the servitor and passing a Ld test.

Hunt: the servitor will fire on the closest enemy, and if none are visible he will move towards the nearest foe at his usual pace.

Protect: the servitor will stand on his spot during the turn and fire at the closest enemy fighter, if none can be seen it will go into overwatch. 


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