Saturday, 31 October 2026

The lost temple of Axlotl


Ton conclude our Lustria campaign I've hosted today a four player megabattle in which a coalition of Empire and dwarfs faced off a foul alliance of skaven and ogres for the control of an abandoned pyramid in the middle of the jungle
My imperial army featured an expensive unit of demigryphs fielded thanks to some homerules I'll post shortly in the blog
The dwarf force was made up of hammerers plus two units of warriors and several warmachines

The ogres brought an assorted collection of monsters
While the skaven deployed their usual mass of warriors backed up by a ton of jezzails
Me and the dwarf player
The opposition
The Carroburg swordsmen were the first to climb the temple led by Ludwig Scharzhelm, the emperor's personal champion
The dwarfs opened ranks and entered the jungle
And oneshot the giant with a catapult that caused 6 wounds
The second turn saw the first charges, yethees and the ogre general smashing into the elites
While on the hill several native traps started killing gunners
First to fold were the yethees, beaten in combat by a combination of discipline and magic standards
The same that happened to the ogres, who then got caught by some unlikely speedy dwarves
On my own turn I then mass charged a unit of clanrats
Who lot half their numbers and fled
While the dwarves got a bullseye on the second unit of skavens who promptly fled
Keeping on with the charge I then smashed into the jezzails sweeping the fleeing yethees on the way
Even some leadbelchers fell to the forces of good, caught by the dwarf on open order
The skavens got a good shot with the warp lightning cannon however that wiped out my cavalry
But that also killed off the remaining jezzails
The last charge of the game saw the ogre gunners leg it
Sealing a solid victory for the human-dwarf alliance
We grabbed our post-victory lands and the campaign ended up like this: with the Empire on the lead, followed by dwarves, chaos and skaven and ogres tied up at the bottom with a single territory each


Wednesday, 28 October 2026

Qurveza crossing

 

Wit the Empire turn done it's time for the warriors of chaos to shine, promptly attacking the mercenary ogres in a ford over the Qurveza river
The Khorne general leds his men to glory behind a screen of hounds
But the first charge is made by the ogres, who smash into a unit of chaos knights in the ford
Sadly the ogre's player luck runs out just then, as first one of his leadbelchers blows up routing the whole regiment
And then he rolls a 9 and a 10 after losing the combat by a single point, fleeing the general and yethees only to be run down by the chaos riders
Even the ogre giant trips and falls in the next turn, brought down by a swarm of harpies
One last desperate charge by the butcher and his ogre bulls also fails to turn the tide, the hulking brutes being slaughtered by the exalted champion of Khorne and his juggernaut
The harpies eventually vanish, but by then it's too late
The giant falls the charge
And is cut down in turn by the malevolent knights
Leaving just two leadbelchers left against the victorious hordes of chaos
With that the chaos player bags another territory and ascends to the second place tied up with the dwarves. All will be decided in the big multiplayer game we've planned for this next weekend



Wednesday, 21 October 2026

Captain on pegasus

 

A pegasus mounted captain from Highland Miniatures joins my Altdorf army



Saturday, 17 October 2026

Jungle fever

 

Another battle in Lustria today with the Empire attacking the skaven in the ruins of Huatl
The imperials move through the jungle
As their guns open fire
Both sides engage then hand to hand
With a thin line of imperials standing against the vermintide
The day goes against the Empire however
And the troops flee from the battlefield

Leaving the temple city in skaven hands