Thursday, 27 August 2020

Battlefleet Coruscant

 

BFG rules for Star Wars

Clone Wars 

Galactic Empire

  Rebel Alliance

Fleets over 750pts must be led by an admiral, jedi/sith, or special character.

Turbolases and laser cannons roll one dice for firepower against the target's armour to hit, if the firing line passes through an explosion or gas cloud the firepower is halved rounding up. Ion cannons hit as lances but instead of causing conventional damage they inflict one critical bypassing shields. Against ordnance markers turbolasers and ion cannons hit at 6+ like lances. Laser cannons are treated as weapon batteries.

Tractor beams fire as lances and cause no damage, however if they hit an escort or a fighter/bomber marker they drag it towards the ship 15cm. In addition the escord/ordnance marker cannot move without first passing a Ld check. Place a marker next to it to remember the tractor beam's effects. Each tractor beam can only affect one target at a time (place a marker) so if it fires again at another model its effects disappear. In addition the rebel Starhawk Battleship tractor beam also affects capital ships.

Since there are no teleporters, no hit and run attacks from one ship to the other are allowed.

Sith/jedi: in addition to the Ld bonus they can deploy from the ship in one of the fighter markers (must be different visually). That fighter has a 3+ save versus other enemy markers, and attacks ships like an assault boat with a +1 on the roll.