Tuesday, 3 March 2026

Karak Eight Peaks map

 

Made this map to be used with the Lustria campaign system

Battling underground: while the top map represents the surface of the hold the bottom image depicts the mines and halls below. In battles fought under the surface no units of the following type can be deployed unless specified: large target, flying, cavalry, chariot

Territories

Gate: Defence value 2
Play the siege scenario

Farm: DV0, for every farm you own roll a D6 at the beginning of your campaign turn, with 5-6 you gain a campaign point.
Play the following scenarios:
1-3 pitched battle
4-6 meeting engagement

Forge: DV0, for every forge you own one of your units can improve their weapons for free.
Play the following scenarios:
1-3 capture with the forge as the objective
4-6 meeting engagement

Hall: DV0
Play the pitched battle scenario, you can deploy large target and flying units 

Tomb: DV1, for every tomb you own one of your caracthers can include a magic object for free (following the usual points limitations)
Play the following scenarios:
1-3 capture with the tomb as the objective
4-6 ambush

Cave: DV0
Play the following scenarios:
1-2 flank attack
3-4 pitched battle
5-6 ambush

Goblin or skaven lair: DV1, goblin or skaven players gain an extra campaign point 
for every lair belonging to their race they control 
Play the following scenarios:
1-3 flank attack
4-6 ambush

Scenery

For battles on the top map use the standard "dwarf realms table", for battles underground roll 2D6 on the following tables

Gate, cave or farm
2 Chasm
3 Raging torrent
4-5 Stalactites, stone forest which counts as very difficult ground and gives hard cover
6-9 Cavern wall, an impassable mass of rock which blocks line of sight
10-11 Boulders
12 dwarf mines

Hall, forge or tomb
2-3 Chasm
5 Boulders
5-7 Stalactites, stone forest which counts as very difficult ground and gives hard cover
8-10 Rubble mound, hill made up of loose stone, it's difficult ground
11 Dwarf tomb or forge, made up of several burial mounds or furnaces and anvils it's considered impassable ground
12 Dwarf mines



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