Sunday, 16 August 2015

Mordheim at sea

I've designed some scenarios to play Mordheim at sea. Basically any warband would have a medium sized ship to take part in naval battles, using the rules published in the general's compendium with the exception that only one warrior is nedded to pilot the ship in contact with its wheel. This supplement is written with Sartosa or Lustria campaigns in mind, but feel free to use it in other settings.

Warmachines can be bought from the trading post for the ship and use the same rules as depicted in the rulebook and general's compendium. All warmachines are common items and subject to the reload rule unless fired by two models in the shooting phase. 

Swivel gun ( comes with all 3 types of ammo, any warband with gunpowder weapons) 75 
Small cannon (any warbands with access to gunpowder weapons) 150 GC
Great cannon (any warbands with access to gunpowder weapons) 250 GC
Mortar (only imperial warbands) 150 GC
Stone thrower (all warbands) 200 GC
Bolt thrower (all warbands) (150 GC)

 In naval battles deployment zones are the same as in chaos on the streets, but to accommodate the ships warbands can deploy 12"/30cm from the chosen board's edge but not within 6" from another warband
Errata
-both the hideout and the coastal town are on the short edges of the board
-In the treasure fleet scenario the gunboats are equipped with a small cannon and the treasure ship loses its swivel guns
-Replace multiplayer scenario 4 by the chaos in the streets warband skirmish


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