Monday, 29 December 2014

Second battle of mutant ridge

 In the last battle of the cerberan wars campaign, a lone warlord, Imperius Quintus must prevail against a total of four biotitans, the scenario played was clash of vanguards
 The warlord appears in the imperial turn
 Beign surrounded by hierodules in the tyranid's
 One of them charges, hoping that the modifiers for blast markers will make things easier
 But is lethaly disapointed

 The other two hierodules charge
And after losing the combat the tyranid player gives up.

And so, althought each player has won two battles, the tyranids win the campaign thanks to superior campaign movement that gave them the lead in objectives controlled.

Tuesday, 23 December 2014

Skirmish in the jungle



My new warband of lizardmen faces Marco Colombo and his followers in the depths of the jungle
The battlefield is centered around a temple of Sotek and a spawning pool. We rolled for the weather and the scenario, the result was windy and "skirmish in the jungle": victory to the one that routs the other first, all movement is reduced at -1, shooting suffers -2 and all weapons range is at - 10cmt.
The new warband is composed by two sauruses with spear, shield and helmet, two skinks with shortbow and repitle venom, one skink with shortbow, two skink braves with shortbow, a saurus brave with shield, spear and helmet and a skink priest with shortbow,
The lizardmen deploy some skinks hidden inside some bushes
With all the sauruses and the skink priest concentrated in the left flank
Colombo's tileans deploy also behind cover
Mixing shooters with hand to hand specialists
Avanti men!
The tileans seize the first turn and advance tentatively onwards

The sauruses and the priest run and hide behind cover
In the center, the skinks move and hide to lure the tileans forward since the range of their shortbows is outmatched by the human weapons

In the right flank, a tilean hound faces a lone skink
The first encounters, a quicksand fails to drag down a crossbowman without armour
In the tilean second turn, the hound discovers the skink hiding behind the bushes
The tileans in the center advance against the hidden skinks
In the lizardmen turn, the skinks move out from cover to shot over the spawning pool, stunning a halberdier
While the sauruses run into Colombo's men, the saurus hero uses the priest's spell to move 10cmt more and close in with Colombo himself
The lone skink runs from the hound and into the jungle
In the shooting phase, the priest kills a halberdier with a well placed arrow

In the encounters phase the saurus hero manages to survive the quicksand wich would have swallowed him with a  4+
Colombo fails a panic test from a native course and runs away trough the jungle

In the tilean turn, a hero and a halberdier charge the saurus but all three fail to wound
While a crossbowman stuns a skink over the pool, the hound move towards the center
In the lizardmen turn a skink finishes off the stunned halberdier
The lone skink shots at extreme range against the hound, but fails to wound
The remaining sauruses charge the tileans
Killing the hero
And stunning a crossbowman
With a rout test in the horitzon, the tilean player spends his two last encounter points, but the native curse has no effect upon the saurus (mainly because it's his race who putted the heads on the spikes in the first place!)
However a carnivorous plant stuns the hound
The tileans failed their rout test and lost the skirmish
And there was great rejoicing!
In the post battle sequence, the tileans lost a halberdier henchmen whose body was promptly offered to the gods, they did not gain any new skills, the income was of 35 GC.
The lizardmen had some more luck, finding 2 treasures / 50 GC, the artifact blood sword wich the saurus brave took and one of the skinks even advanced to hero!

Any conclusion to the battle? if you have a bad streak with a warband better pick a new one as overpowered és possible!

Friday, 19 December 2014

First battle of mutant ridge

 The battered titans of Mannheim maniple have been ambushed by a full force of biotitans, with the ods against them will they be able to weather the storm to come?
 The defenders deploy first with the attackers in reserve
 The first hierodule appears and hides behind the fuel silos
 In the third turn, most of the tyranid force appears an gets behind cover
 The titans march to bypass the siloes and the energy weapon of one kills an already damaged hierodule.
 The biotitans move out from cover and charge against the warlords
 Imperius Galgamech opens up with devastating effects: one vortex missile kills the foremost hierodule
 Another, already wounded, falls to the melta cannon
 And yet another one is finished by the second vortex missile.
 The remaining titans furiously charge against the legio metallica

 Imperius Galgamech is severely crippled by shots from a dominatrix hiding behind an ash dune after its shields have been burned by the hierophant's biocannons
And is destroyed after losing the combat
 In the background, Imperius Quintus smashed the head of the charging hierodule with his combat fist.

And so ends the battle, with a crushing defeat for the tyranids.

In the experience phase, Imperius Quinus advanced from experienced to veteran and gained the upgrade "devotional bell" (a copy o fhte bell of the lost souls perhaps?) wich makes him into a psyker granting a +1 in hand to hand.

 After losing the battle the swarm retreated. In the imperial fourth turn nobody moved.
In the tyranid turn, swarms secundus and primus moved to consolidate over cerberan primus hive and tertius swarm moved to give battle to maniple Mannheim again.

The campaign has lasted four turns and four battles, and the victors are the tyranids with three objectives (hives primus, secundus ans the refinery) against the imperials two (the mining complex and the water plant). The outcome of the second battle of mutant ridge won't affect the outcome of the campaign.