Tuesday, 22 September 2015

Blood angels + milita 2000pts

 Blood angels (legiones astartes-stubborn) 2000pts
Pride of the legion rite of war (wich allows termies as troops like in 2d)

HQ
Centurion, cataphracti, powerfist, combiweapon 92
Mortitat consul, 2 plasma pistols 125

Troops
Terminator squad, 4 powerfists, 5 combiweapons 230
Terminator squad, 3 powerfists, 1 lightning claw 195
Terminator squad, 8x, 7 fists, 1 combiweapon 307

LoW
Sanguinius (homebrew) 450
Command squad, 5x, jump packs, 4 power weapons, 1 powerfist 270


Allies (imperialis militia)

HQ
Command cadre, powerfist 45

Troops
Grenadier squad, lascarbine, flamer specialist 85

Fast attack
Thunderbolt 200







Thursday, 17 September 2015

Blood angels mortitat

 Mortitat Mathellan, a mortitat is a legion officer capable of  firing chain shots with his pistols: for each sucessful to hit roll you gain an extra shot, give him a pair of plasma pistols and say goodbye to the enemy primarch!



Mathellan's personal heraldy awarded to him by primarch Sanguinius for his exploits during the Garroa Incursion.

Wednesday, 16 September 2015

Iron Hands armour, and finished 1500pts!

 Predator proxies, just 5euros for four of these beauties, I just changed the main gun and that was it!



The finished army at 1500 points, consisting of:

Head of the Gorgon rite of war

Hq:
Terminator centurion, cyber familiar 100pts

Troops:
Tactical 150
Tactical 150
Support tactical 100pts

Elites:
Terminator squad, 3 power fists, 1 chainfist, reaper autocannon 215

Hs:
Predator, executioner plasma cannon 110
Predator, executioner plasma cannon 110
Predator, executioner plasma cannon 110

LoW:
Ferrus manus 455

Sunday, 13 September 2015

Yet more iron hands

 I re-based Santar who is now accompanied by a cyber familiar and added in a tactical support squad armed with flamers






Saturday, 12 September 2015

New seven years war map

Adapted for playing a campaign with the "warfare in the age of reason" ruleset we'll have to assemble lots of 1/72 armies for this!



Thursday, 10 September 2015

Moria campaign scenario 2: Battle for the dwarrowdelf

 Our next battle takes place deep below the mountains: in a pillared hall Dubruz the goblin king faces Balin across a deep chasm! Whoever reduces the enemy at one quarter of its strength wins!

 The dwarfs are led by Balin (red shield in the center) and two captains Floi (yellow) and Nali (white shield)
 The chasm divides the battlefield, it can be crossed by a narrow bridge or jumped (albeit at some risk -1s dies-)
 The goblins have the numercial superiority and nefarious creatures such as one cave troll, goblin shamans and foul engines like the goblin drum.
 In the flanks of the goblin force are deployed two groups of archers 
  The goblins are led by their king, Dubruz (with a fur cloak in front of the drummers)
 The two forces move towards the bridge
 First blood to the evil side, a kazad guard killed by an arrow
 The dwarfs begin to cross the bridge, but their lead warriors are out of range from the banners's bonuses! The first dwarf is killed.
 Two dwarves jump trough the chasm, one falls to his death
 And the other is quickly surrounded

 However a dwarf actually maneges to defeat the troll and wound it even!

 More dwarves jump trough and are surrounded

 The brave dwarf in the bridge is quickly surrounded and killed
 A lone dwarf survives thanks to his armour in the right

 With most of his crossing forces defeated the dwarf player decides for a change of tactic
 Heroic victory of the surrounded dwarf who then jumped trough the chasm and left the goblins behind in an poper adventurous manner
 With the bridge clear the goblins pour in
 But the thing goes awry, here the first loss of the evil side so far in the battle
 Balin kills the troll

 Perhaps it wasn't so good an idea to cross that bridge
However the dwarf player concedes as he doesn't believe that his forces will hold the next turns