Sunday 23 May 2021

Jungle perils

For our Mordheim campaign I've made a set of encounter markers, these show up during the game attacking the players of both sides. With a battlefield full of pitfalls and critters, Lustria is a far from safe place to go on a vacation trip!
Both the bases and bits were provided by the munificent Albert.
Madcap fungi, these hallucinogen fungi were made with spare plastic rods and greenstuff caps, the little bush comes from the kurnoth hunters kit



The lethal lashworm jumps into its prey and inflicts a S6 hit. The worm itself is an undead horn (from the skeleton's kit I believe), with a spare helmet from the old empire knights


Crickey mate!
Qquicksand was the easiest to do of the lot, just a mantic ghoul head and arm poking from the ground.


Lacking more insectile critters I used a bat from the odd vampire counts kit to represent the swarms


Native traps are just a hole in the ground, however since the round base had a slot I had to cut a bit of cardboard to cover it

The carnivore plant was made from a trunk made out of kurnoth hunter arms, a slaaneshi wip and vegetal bits and bobs




Finally the native curse is a totem made from a spare nighthaunt plus other stuff




 

No comments:

Post a Comment