Wednesday 15 March 2023

The Old World: a Warhammer boardgame

 

Following in the footsteps of Condotta I've designed another game, this time based on the Old World of Warhammer. Below you will find the rulebook and all the cards and markers necessary for play.




New World expansion



Good Factions
Lizardmen: Isthmus of Lustria, Huahuan Desert, The Great Jungle, Itza. Hero: Mazdamundi
High Elves: Lothern, Avelorn, Shadowlands, Yvresse. Hero: Tyrion
Amazons (minor): Amaxon Delta
Citadel of Dusk (minor); Citadel of Dusk

Bad factions
Clan Pestilens: Forbidden Jungle, Copper desert, Culchan Plains, Headhunter's Jungle. Hero: Skrolk
Dark Elves: Naggarond, Clar Karond, Karond Kar, Doom Glades. Hero: Malekith
Vampire Coast (minor): Vampire Coast

Special rules
Lizardmen: Magical Supremacy, they can reroll a single dice per combat
High Elves: Trading empire, receive one gold for every sea territory you control
Pestilens: Spread Plague, select a territory adjacent to one of yours at the start of the turn and roll 1D6 for each marker, at 5+ it is destroyed. Also inmune to the plague card.
Dark Elves: Enslave, roll 1D6 for every destroyed enemy marker, at 5+ receive one gold

Fortess Gates: any army defender Averlorn from an attack coming from the Shadowlands counts as being equipped with the forteess card (only killed at 6+)

Diplomatic afinities
Dark Elves-Vampire Coast
Lizardmen-Amazons
Clan Pestilens-Skaven
High Elves-Citadel of Dusk

Victory
Wipe out all other players
Control 13 land territories

Combining with The Old World
Both maps connect by the shared sea territory "the Great Ocean"
Total victory territories increased to 30

Markers

New cards
Winter cards don't affect Lustria
Lustria: all territories south of the Isthmus (including it)









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