Friday 5 October 2018

Ruin of Maerdan: the beginning

Three years into the Great Betrayal, the forces loyal to Terra found themselves embroiled in a protracted war against the followers of Horus for the verdant planet of Maerdan. A mere colony world on the edge of the Segmentum Solar, its location on the border between traitor and loyalist turned it into a bitter battlefield, with its cities cast into ruin and the green jungles scorched by war. 
Being one of the many doorsteps to the solar system and the throneworld itself, whoever conquered it would tip the balance of the galactic civil war. The Legio Metalica and the Legio Mortis fough many a battle, their mighty engines shaking the earth with heavy tread and the roar of their guns.
From de Belli Titanourum
Welcome to our newest campaign,  retaking the moribund heresy hobby with the release of Titanicus, I've put together two legiones to fight it out. The setting is the planet Maerdan (map above). Both players take turns in attacking a location, if one wins a battle there gains a control point, hoever has more control gains the territory and its benefits for the next games. At the end of the campaign (around christmas I hope) whoever has more territories wins.
Metalica got the initative, making it rain on the rightmost enemy: Manus Mortis
Most of the developed around the right flank with two warlords milling round in the left
Mortis stripped the shields of Imperius Tenebrus, but was also left shieldless in return
A beam of Tenebrus's blasters blows up Mortis's plasma anihilator
In the left Imperius Damnatio lost all her shields
Taking the chance, Imperius Quintus swings around and leaves Mortis with only two damages left in the torso plus two criticals with a single volley of the plasma gun, sadly Tenebrus failed to destroy the location, ending the game in a draw
We played the titanic clash scenario of the rulebook, with only the basic rules. Our next game will see more advanced rules added (orders!) and a fourth warlord per side.

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