Saturday 16 December 2017

ACW: Middleburg

 After what felt like ages I arranged a game of ACW using that newfangled ruleset: sharp practice 2.
Setting: some of the federal garrison of Jacksonville, Florida are "foraging" south tho acquire some "leagal war spoils" when they clash with some rebels near Middleburg.
 First to show up are some confeds
 followed by boys in blue
 Rebel officer nr2 orders his men into the fray waving happily his hat
 The bulk of the boys in grey deploy in the confederacy's left
 The fed officer nr4 also appears with the two new units, nr 3 is still missing and will only show up near the end, quite the latecomer
 The secessionist coronel may have lost his arm, but none of his tactical acumen
The nordists now charge forwards in Fredericksburg style suicide
'ere thay com bois
A mauled union unit retreats, but will recover soon

The advancing fed unit in the center is caught in a crossfire, accumulating  a lot of shock points
As we run out of time the rebels have the edge in kills, but since no unit has been wiped out the outcome is a draw. Sharp Practice 2 has been frankly a disappointment to me, we played for two and a half hours and no unit was killed. I really don't see the point of playing a game where nothing actually happens, and we don't have 4+ hour devote to a wargame, so this will be my last SP2 game and will do some Necromunda, a far more eventful game.
With Oriol we used a diferent rule set for the ACW so next year we might try that.
For this game I painted a mounted general, the last of my ACW minis left to paint