Monday, 31 August 2015

Moria campaign scenario I: the eastgate

 The first scenario of the shadow and flame supplement reenacts the entrance of the dwarves in Moria: at least four dwarfs and Balin must exit the board via the gate for the good side to win. The evil deploys half his forces on the board near the main dwarf force, with the other half acting as reinforcements wich can be called by any goblin entering the gates. Two small detachments of dwarves equipped with bows are flanking the goblins in both sides. Note that there are no trees since in the books the dwarfs cutted them to make pires for their dead after the battle of Azanulbizar


 Evil seized the initiative and ran to the gate
 The dwarfs followed closely but one Khazad guard was killed by an arrow, first blood to the goblins then

 Brief combat in the north


 The goblins reached the gate

 Goblin raids against the dwarf square killed some of Balin's followers


 A goblin reached the gate and called for help
 Balin in the center surrounded by dwarf shields
 But the reinforcements were clogged by three dwarfs blocking the way out!

 Now the bulk of the dwarves moved into the gate



 Balin was almost killed in single combat against a goblin captain but came back for more

 The dwarfs gained the initiative once and again preventing the goblins from pushing out of the gate or bring more bodies to defend it!

 The goblins outside are overpowered and just two remain of the inital twelve

Finally Balin killed off the defenders of the gate and entered Durin'r realm. Victory for the dwarfs in the first scenario!

Sunday, 30 August 2015

Working on it

 I'm doing some stuff to complete my iron hands pre heresy army and I've just converted my first marine in MK V armour using 1mm nail beads following this tutorial, and it looks way better than when i used putty. Yes I know that MK V doesn't have rims in the shoulderpads but what would be the marines without those rims?
The tools, I've managed to widen the holes with a scissor since the pin vise is somewhat impossible to find here in Spain

Thursday, 27 August 2015

O' captain Goldbeard and his crew WIP

 Months ago I recieved a box of Mantic Ogres as a present and I got the idea of converting them in a piraty flavour wich would fit well with the ships I had already built. The six ogres could be used then as a Border Town Burning maneater warband or Golfang's mercenary regiment for warhammer. After procastinating them for a while I've started my work on them; I present you the ogre crew of captain goldbeard!
 Goldbeard himself, an ogre captain (Golgfang in WFB!)

 Youngblood wich'll have a pirate flag in the hook once finished, serving as the standard bearer of the mercenary regiment

 Ogre guide, serving as the musician in WFB
 A sailor who has explored the furthest reaches of the oceans hunting the fearsomest monsters of the sea, even the Kraken of whom he wears some fangs as trophies
 An ogre who could even be used in Blood Bowl, armed with trench spikes!
 Finally, a pair of youngbloods

Sunday, 16 August 2015

Mordheim at sea

I've designed some scenarios to play Mordheim at sea. Basically any warband would have a medium sized ship to take part in naval battles, using the rules published in the general's compendium with the exception that only one warrior is nedded to pilot the ship in contact with its wheel. This supplement is written with Sartosa or Lustria campaigns in mind, but feel free to use it in other settings.

Warmachines can be bought from the trading post for the ship and use the same rules as depicted in the rulebook and general's compendium. All warmachines are common items and subject to the reload rule unless fired by two models in the shooting phase. 

Swivel gun ( comes with all 3 types of ammo, any warband with gunpowder weapons) 75 
Small cannon (any warbands with access to gunpowder weapons) 150 GC
Great cannon (any warbands with access to gunpowder weapons) 250 GC
Mortar (only imperial warbands) 150 GC
Stone thrower (all warbands) 200 GC
Bolt thrower (all warbands) (150 GC)

 In naval battles deployment zones are the same as in chaos on the streets, but to accommodate the ships warbands can deploy 12"/30cm from the chosen board's edge but not within 6" from another warband
Errata
-both the hideout and the coastal town are on the short edges of the board
-In the treasure fleet scenario the gunboats are equipped with a small cannon and the treasure ship loses its swivel guns
-Replace multiplayer scenario 4 by the chaos in the streets warband skirmish


Thursday, 30 July 2015

The battle of Azanulbizar

 Infuriated by the death and defilement of his father Thror, Thrain leads the host of the unified houses of the dwarfs to Moria to claim the head of his murderer, Azog the goblin.

This battle will be won by the dwarfs if they kill Azog, if they manage to rout his forces but he survives the'll achieve a tide, if they don't manage any of the aforementioned objectives they'll lose; durin's folk is so determined on this day that they pass automatically any courage test that they are requiered to take.
 The battleflield is the Dimrill Dale before the gates of Kazad-dûm (center, below), the Mirrormere lake blocks it in the left, surrounded by trees and with Durin's Stone in the place where he saw his crown of stars, the silverlode river divides the battlefield in the right surging from a source in the center.
 The goblin armies of Azog are deployed in front of the gate, with his bodyguard of uruks on the stairs that led to the mines



 Azog himself deploys in the gate, surveying the battle
 Orc and uruk archers ready to shoot through the stone slits



 The dwarfs deploy a third of their army with several heroes: Thrain, Thorin, Dwalin, Balin, Fundin and Frerin (a brother of Thorin), the other third, representing the dwarves from the Iron Hills will come from their side's edge in turn 6 with Nain and his son Dain Ironfoot.


 Dwarfs in the valley sir!

 The dwarfs begin to advance while Azog's horde remains still, Thorin (light blue) picks up an oak branch from the forest to use as shield

 First blood for the orcs, a dwarf banner killed by arrows
 Several more shooting casualties


 The lines come closer
 And clash!
 Thrain (light blue) leds from the vanguard
 While his son Thorin hides behind the bushes...
 The orcs and the dwarves are now engaged along all the line, Azog and his guard are held back to serve as a reserve for the main line
 The dwarves fight valiantly, but their lack of numbers begins to tell and they become quickly surrounded
 Their left flank crumbles
 While their right smashes bloodily through the orc line


 Thror and Balin (red) anchor the center
 The Iron Hills dwarfs finally come to Azanulbizar advancing amongst cries of Azog! Azog!
 With Thrain surrounded, Azog decides to take part in the battle
 He and his guard move down to finish off the dwarf center before their comrades can help them
 The circle narrows


 Balin is killed by an uruk captain (horn)
 Now Thrain is alone amongs a sea of orcs, Dwalin (in the right) is too embroiled in the fight to provide any help
 With victoy assured, Azog advances against the king of Durin's Folk
 The dwarf right flank has retreated to link with Nain...
 ...who observes impotent from the distance the fate of his cousin

 Azog kills Thrain and lets his minions dismember the body, taking for himself a shinny golden ring from the corpse
 Dwalin too is killed, surrounded by a tide of hate-filled orcs

 The right flank is caught by the fight near the oak forest while the rest of the orc horde charges against Nain, Azog moves to the rear with his new trophy

 Send the (uruk) guard!

 A lone dwarf is killed in the center

 Frerin too is surrounded by the orcs

 With no time to kill Azog or rout his forces the dwarf player conceded defeat
 Nain leds the retreat

 Azog is now king in Moria (until his death in the battle of the five armies?); we can only specultate
 In the appendices a total of three members of the line of Durin were killed: Fundin, Nain and Frerin, this refight has seen greater losses for the dwarfs, with the deaths of (from left to right) Frerin, Dwalin, Thrain and Balin, what is worse, Azog remains alive! A total defeat for the dwarves then, althought Balin wasn't really killed, just injuried and'll come back for vengeance in the shadow and flame campaign in September, until then enjoy the holidays!