Sunday, 13 November 2016

Battle of Merion Meeting

 The AWI campaign still rages around Philadelphia, with the british again facing more than double their numbers. The americans got 13 battalions of reserves!
 The redcoats under George III defend Merion Meeting while the rebels come out from the capital through the village of Thomas
 In columns to move faster

 The first clash is on the british left, with the dragoons charging helpless continentals
 The King is injuried in the fight
 But his men carry the day!
 On the right the americans have gotten into a true hornet's nest 

 The dragoons dismount to face a square while their comrades wheel

 The continentals form a kind of ordre mixte, anticipating their colleagues from the Napoleonic Wars by several decades

 The continental marksmen form in line only to be double charged!

 The sharpshooters rout
 The (dis)mounted militia survives miraculously repeated volleys, but such situation can't last
 The dragoons keep on charging
 While the cavalry turns the flank, the hessians move in to plug the gap
 At long last the militia routs

 The dragoons are repulsed and now in bad shape
 My father decided to put "The Patriot" on screen, truly the film that stated it all (and the minis gifted by Oriol of course)
The battle comes to and end with 4 american batallions dead for no british loss. However the redcoats haven't killed enough of them (7 at least) and retreat back to the Ohio valley. With several battles like this the revolution'll be over soon!
In fact since I can't conquer the american capital, I can only achieve victory by keeping New England and the Southern Colonies till the end of the war, thus sandwitching the movement.
 The british retreat from the Middle Atlantic and the americans lose three SP (one of the 4 lost was free militia spawned by the territory)
Of course the press centered on the important events of the battle

Saturday, 12 November 2016

Blood Bowl: a new era

 Went to a store to try out the new BB, and to introduce a friend to the game, so I helped him to win so he would begin to like the game.
 The best miniature: the squig-ball. All in all the orc team seems to have had more work and better minis than the bland human ones (to the point that their blitzer is identic to a lineman).
 The funny special play cards add a new element of randomness to the game
 The humans got the kick and grabbed the ball with a catcher
 A quick blitz and
 The cage is formed
 The orcs rush to the ball leaving the right open
 The humans take the chance
 With most orcs pinned, a lone blitzer rushes with the ball
 The orcs try to get him, fall and the humans score!

 The orcs recieve the kick off but fail to get the ball
 The humans now get the ball and rush into the opposing zone
 A thrower goes into the TD zone with go for it
But the catcher fails to dodge, ending the game 1-0 with a victory for the Reikland reavers!

Sunday, 6 November 2016

Skirmish at Lexington

 The AWI campaign takes us to New England where a small american force must try to contain the lobster swarms under general Howe.

 The americans await, confident behind their entrenchements


 The british move in two wings, avoiding the difficult terrain of the ploughed fields

 The redcoated masses advance purpousefully, intent on bringin King's vengeance upon the rebels




 Just out of musket range the columns deploy in line

 The cavalry goes in first, followed by infantry reinforcements
Minutemen fire doesn't startle the charging dragoons
 The redoubt is abandoned, the militia prefers to deploy in line outside it
 The milita steps back into the forest
 While their compatriots wheel to form a deadly crossfire
 The advance into the village is hampered by the field, with a lone unit advancing unsupported, moving in lines in Lasalle sure is tricky!
 The red line now menaces the whole american deployment
 The advancing regulars recieve a warm welcome from the garrison
 While the cavalry cuts to pieces the continental left
 Wounding general Greene
 The regulars trade shots with the village, unsure if to charge on their own
 The other unit of dragoons moves to the american center, but the woods slow their progress, giving time to the minutemen to get ready

 The brave garrison, not content with taking pot shots at the regulars even charges into them!
 After repulsing the first cavalry charge,  the minutmen turn about face to fire upon closing regulars
 The first line of brits before the village is pushed back
 The cavalry charges again, but is surprisingly repulsed!
 Fresh redcoats now gun down the continentals, while the grenadiers seize the unprotected village, trapping the americans between the fire and the frying pan

 Fired from the front and the rear
 The continentals wisely flee. From that point on the americans had to roll to see if the army was demoralized and left the field
 With only the central militia remaining, the redcoats close the trap, but will it be too late?
 The heroic militiamen repulse again and again the frustrated dragoons
 Too damaged physical and psycologically they would retreat some distance and do nothing for the rest of the battle
 The other militia unit was dangerously close to being taken between two fires


In the 16th and last turn of the battle the american player rolled the morale dice, had to roll 17+ to get a tie and repulse the brits, he naturally rolled a 16 and lost the battle.
A lone unit of militia retreated southwards. Surelly it must have been the heroic minutemen that held the forest against cavalry for the whole battle, those spirits from the baggage train sure helped!
The british conquer the northern colonies, one SP and general Greene retreat to the capital. War still rages around Philadelphia.
Of course the propaganda couldn't wait to hear this!