This battle marks the end of this campaign since we've got to a point where the UK recruits so many batallions per turn that the enemy can't keep up and so my opponent has given up on the fight since he believes that he can't win.
The game was a bunch of americans defending a river crossing, we rolled "blizzard" so muskets coudn't fire
The british deployed an avantgarde of cavalry with the rest across two bridges
The british cross unhindered
Some loss from american guns
The dragoons soon charged
Carrying all before them as usual
Badly mauled by canister, a batallion of hessians was routed by minutemen that had rolled high on the close combat value table
An american general paid with his life for this however...
The dismounted dragoons kept on killing
The regulars even seized the village on the center of the american lines
The americans finally failed their morale test and routed from the field
Signing another peace treaty
Another one for the gallery!
P.S.: This year has seen the futility of making "map campaigns", once one side gets a small edge they begin to produce more troops than the enemy and become invencible as any loss is easily replaced while the rest become less and less numerous. The Karak Eight peaks camapign and this AWI one have witnessed one side get so strong that all players leave the campaign after having lost all hope. Furhtermore, these campaigns have and unknown duration, no one knows when will they end, another factor to dishearten losers, that'll have to put up with defeat after defeat for an unknown period of time. That is why next year I'll only play narrative campaigns: with an agreed number of games (using balanced forces on a historical terrain) and a small bonus for the last game (+1 unit) to the player that has won most of the previous games.
An option could be a russia 1812 campaign with four scenarios: Smolensk, Borodino, Maloyaroslavets and as final Berezina.