Saturday, 21 July 2018

Baron Georgius of house Cervaria

 Georgius is married to the baroness of one of the Pouian hive cities. In exchange for raw materials and foodstuffs the tech priests of Metalica give the nobles knight suits to ride into battle, advanced technologies and the staff to maintain the vast infraestructures of the planetary hives and settlements. While the baroness rules the hive and is embroiled in the incessant politicking, Georgius and his two children, count Janus and countess Iulia, have decided to take a more active part in the Imperium, riding their mechanical steeds into battle at the head of the local hiveguard regiments. It is lording over such formations of lowly hivers as their officers that these nobles can be seen on the battleflields of the Dark Millenium.
 The Baron is made from custodes  and marine bits, while the throne mechanicum comes from drop pod kit spares. The model is strongly influenced by eternal hunt's own baron 

The icon of the house, a red deer head on a field of gold is shown in the shoulder pads

Friday, 20 July 2018

Warhammer maps

To be used with the general's compendium system
Only ruined and living cities are special territories worth 2VP

Thursday, 19 July 2018

Bloodbath at Grissenwald

 Emperor Karl Franz and the army of Reikland defend this town from the invading army of Ikit Claw
 The imperials deploy as a solid block around a high position
 The skaven deploy two third of their force with the rest acting as a flanking force

 Here they come!
 The rat ogres were ravaged by hellblaster fire, Franz moping up the remains
 Then the gutter runners showed up behind the imperial lines
 The warp cannon injuried badly Karl's dragon but the explosion also killed the engineer!
Such "friendly fire" incidents are commonplace in skaven society
 Ikit's clanrats charged the emperor
 But he turned round and scattered the pitiful rats in a show of imperial might
 The flanking force shows up in turn 5, too late 
 After killing a priest and the hellblaster's crew the runners wip out a detachment
Overview at the end of the battle, the imperials won by 900ish points. 
So, with another imperial victory the skaven retreats and the campaign ends with a solid win for Sigmar's People 12-8

Encounter markers

 For our campaign we might need some markers for the dangers that lurk in the forest, the rules came in a white dwarf around the publication of warhammer realms: Lustria, you could play lustrian encounters in the forests of the old world and the elfic kingdoms. There are a total of four markers from left to right: mutant hideout, beastmen totem, barrow and traps.
 The mutant hideout includes tyranid bits for extra nastiness, the tentacles are from a spore mine
 The tribal totem includes many offerings made by the beastmen from dead enemies be they imperial, orcs or rivals from the same species
 The barrow houses the body of a legendary chaos paladin, the beastmen reverently deposit the remains of vanquished enemies much like when your cat brings home dead animals
 The helmets wear the colours of my altdorfers, the poor saps never returned from the weekend trek
 Nasty critturs
The trap is just  abunch of pointy wood and metal tips

Second mortar

 Decided to add a demolisher muzzle and paint my other mortar

Battle for Talabheim

The battle erupts north of Talabheim as the army of Hochland clashes with the defending skaven led by grey seer Thanquol and his ""trusty"" sidekick boneripper
The rodents begin their advance
Kill kill the man-things
Thanquol begins his usual bad luck streak with a spectacular miscast
The steam tank aims and kills the warlock engineer with a cannonball
Another of Thanqol's spells turns back on the unfortunate seer, wounding him
He then duly proceeds to miscast again
Led by their grand master, the reiksguard crashes into some rat ogres
While the tank steams towards the second pack
Bullseye, many rats are blown up by the newly painted mortar
Still on the fight
The moulder beasts are routed and cut down
The tank rolled down the rest contemptously
Sakeven MVPs, the rat swarms, proceed to tarpit the tank
Another swarm charges against the rightmost mortar, that flees
Boneripper is sent to kill the imperial commander by the cowardly (or is it wily?) seer
Yet another miscast, seriously that warpstone dust was totally adulterated
A warp cannon kills many swordsmen, beginning the rout of the left flank
After killing just one knight, boneripper is gutted by the grand master. He just had to die like in the novels, worry not the skryre's are building up a new one
The mortar crew didn't regroup and fled
The hellblaster blasted all but two rats outta a big block
In mid battle the gutter runners showed up behind the imperial lines
A mostly intact unit of clanrats charges the spearmen, then are countercharged by the detachment
Which is charged in its turn by the battle standard and his mate
Thanquol suffers a warp stone indigestion and miscasts the fourth time in a row, he's gonna have a few words with his dealer
The warpfire thrower nuked itself

The pressure was too much and the spearmen fled
Running away from the grand master, Thanquol is blown away by a hellblaster

The spearmen regroup but are beset by enemies
Gutter runners charge sneakily the hellblaster

Skaven holding on with a 3 on 2D6, just what they needed
The gutter runners wipe the crew and then attack the harquebusiers
Invoking the name of Sigmar the warrior priest kills the foul vermin
The spearmen lose the combat and run for dear life
In the last turn the knights destroyed the warp cannon
Overview at the end, the big blobs north of the forests are dead

We counted up VP and the imperials won by 1190pts,  not enough for a massacre but victory nonetheless
 The army of Hochland conquers Talabheim
Next campaign turn Talabheim is fortified and Ikit's horde moves into Reikland